Category: Information Page

  • Loot Drops

    When Equipment is dropped from an enemy Mob, or “rolled”, it acquires its Traits, Modifiers, and other information. This page is intended to outline how this works and will focus on Legendary rarity and up, since these are the main items used by Players.

    Major Traits

    All Equipment items, not including Artifacts and Companions, will roll with a Major Trait. This is the main way that you will gain Major Traits. ( Other ways include leveling up and from Paragon Runestones. )

    Legendary and Set Equipment will roll a Major Trait in a range between 12 and 25, multiplied by the items level. This means a level 10 item will roll a Major Trait between 120 and 250.

    An item is considered “Pristine” if it rolls in the top 10% of its possible range. This means that items with 237 or higher Major Trait will be Pristine. *NOTE: Pristine is currently not working correctly and is considering 1 to 250 as the range. This means that items at 225 or higher are currently receiving the Pristine label.

    Information on Godly and Champion Equipment rolls will be updated as soon as possible. I need to verify exactly how they are rolled.

    Modifiers

    Modifier slots are always represented as a percentage. They can be one of three type; Major, Minor, or Non-Combat.

    Legendary, Set, Godly, and Champion Equipment all roll a certain number of Modifier Slots, depending on the type of Item. This means that all items of the same type will always have the same available Modifier slots.

    • Head
      • 1 Minor
      • 1 Non-Combat (Can’t be Movement Speed)
    • Body
      • 1 Major
      • 4 Minor
    • Mainhand
      • 1 Major
      • 2 Minor
    • Offhand
      • Focus
        • Always Focus Damage
      • Mojo
        • 2 Major
        • 2 Minor
        • 1 Non-Combat (Can’t be Movement Speed)
      • Shield
        • Always Shield Reduction
      • Weapon
        • None
    • Legs
      • 1 Major
      • 1 Minor
      • 1 Non-Combat (Always Movement Speed)
    • Feet
      • 1 Minor
      • 1 Non-Combat (Always Movement Speed)

    The total available slots when using an Offhand Mojo are as follows:

    • 5x Major
    • 11x Minor
    • 4x Non-Combat
      • 2x Not Movement Speed
      • 2x Movement Speed

    Legendary Curios

    Artifacts and Companions, referred to in the shop as “Curios,” roll stats differently than other Equipment.

    Legendary Curios do NOT have a “Level” that corresponds with the Character’s Level. They instead roll with a “Power Level” between 1 and 30. The chance is weighted, meaning that higher Power Levels are harder to roll.

    A Character of any level can equip a Legendary Curio of any Power Level.

    Each Artifact and Companion has different abilities and it’s numbers roll differently. All Curios upgrade in the same way, by being Imbued at the Blacksmith.

    When a Curio is Imbued by the Blacksmith, it gains a Power Level, which increases one of its abilities by one stage. For example, a Mask of Taku-Ra has three abilities; Critical Chance, Critical Damage, and Strength per Player Level. The lowest Power Level that this Artifact can have is 3, with one rank in each ability. Each ability has a max of 10, making a total potential Power Level of 30.

    Another example is the Artifact, Yule Goat. Yule Goat only has 2 abilities, Critical Damage and Dexterity per Player Level. In this example, Critical Damage has 20 ranks and Dexterity per Player level has 10 ranks, still making a total potential Power Level of 30.

    Because of this, two of the same Curio at the same Power Level can have different ranks in each ability, depending on their roll and how the Player chooses to Imbue them.


  • Paragon

    Paragon Levels are gained once a character reaches the maximum Level. Currently the maximum is Level 10 so any experience gained beyond this is applied to Paragon.

    Runestones

    Paragon Levels give Runestones that act as dice. They can summon six different option:

    1. Hound
    2. Cross
    3. River
    4. Soul
    5. Torch
    6. Terrapin

    Each Rune gives Paragon Points which can be assigned to the 4 Major Traits.

    Return Points

    Paragon Points can be returned for 200 Crystals and then redistributed.

    • In game text: “Return all Points? This will return X points for use.”

    Summon all Runestones Again

    Paragon Runestones can also be summoned again to try for higher rolls. Summoning Runestones Again costs 200 Crystals. When summoning, a single Runestone can not roll worse than it currently is. It either goes up or stays the same.

    • In game text: “Runestones that have summoned Terrapins are locked. You will summon all Hounds, Crosses, Rivers, Souls, and Torches. An individual Runestone can not summon a lesser rune. Your total Points will only change if the newly summoned total is higher than your current total.”

    Trivia

    • The Runes on the Runestones indicate their value based on the number of lines used to create the image.

  • Settings

    The settings menu has five sections that let you customize how your game works.

    Auto Mode

    The Auto Mode section lets you decide when the Auto Button will be turned off during combat.

    • Pause on Victory will stop Auto every time you win a battle. This is on by default and allows new players to see what is going on. Most players turn it off quickly.
    • Pause at low Health will stop Auto when the character’s Health drops below 30%. This option can not be on when Auto Use Potions is selected.
    • Auto Use Potions will not stop Auto and will instead use a Potion when the character’s Health drops below 30%. This option can not be on when Pause at low Health is selected.
    • Pause on Rare drop will stop Auto any time the character gains a Rare item. This does not include Crafting Materials.
    • Pause on Legendary drop will stop Auto and time the character gains a Legendary item. This does not include Crafting Materials.
    • Pause on Set drop will stop Auto any time the character gains a Set item.

    Character

    • Hide Headgear allows the player to make the character’s head item invisible. This is useful if you don’t want an item to block your character’s face.

    Volume

    • Master Volume controls the overall volume of your game. Turning this up or down will change the maximum volume available from the other sliders.
    • Music Volume allows you to adjust the volume or turn off all music in the game, including the Main Menu and knob Cat jingle.
    • SFX Volume allows you to adjust the volume of all sound effects in the game, including battle sounds and leveling up jingle.
    • Legendary Loot Volume allows you to set the volume of the sound that plays when you gain a Legendary item or higher. This is useful if you are playing in auto and don’t want to miss an important item.
    • Reset volume restores the default volume settings.

    Resolution

    There are a few Resolution setting for the game and usually some combination works good on any system.

    • Default uses the native resolution setting of your monitor.
    • 1920×1080 sets the game to use this aspect ratio.
    • 1280×720 sets the game to use this aspect ratio. This smaller setting is good for streamers.
    • Fullscreen allows the player to toggle between Fullscreen and Windowed modes.

    Combat Text

    • Normal Damage hides or shows the default gray damage numbers.
    • Critical Damage hides or shows the red Critical Hit numbers.
    • Healing and Enhancements hides or shows the green numbers that appear when a character or mob heals or gains a buff.

  • Strategy

    Check out this spreadsheet created by the community member, Vant. It has much of the information in this wiki, but also includes advice for new players, damage calculators, and item meta tier lists.

    Pro Tips

    • Karma determines the size of your Mana Pool. Try optimizing your build so that your character has just enough Mana to cast its powerful attacks each turn.
    • Purchasing Zap Energy Drinks at the Bank can keep you running Dungeons and actually nets you Crystals in the long run. Just be sure to get the 75% bonus by getting the 35 Drinks for 1000 Crystals.

    Contribute

    You can help by contributing your Doto Strategies by sending me information or creating your own Doc or Sheets that can be linked here. Just reach out in the DotO Wiki channel on our Discord server!


  • Blacksmith

    Tiori is the Blacksmith in Topia. She works tirelessly to salvage and upgrade loot that heroes bring to her. Her shop is conveniently located at the North side of town, near the path to the Obelisk.

    Tiori’s Blacksmith Services

    Tiori offers six services to local heroes; Reforge, Salvage, Level Up, Imbue, Assemble, and Craft.

    Reforge

    Change the Major Trait on a piece of Equipment.

    Salvage

    Salvage Equipment to convert it to Materials.

    Level Up

    Increase the Level of a piece of Equipment.

    The maximum Level is currently Level 10. You can not level up past the maximum.

    Imbue

    Power up a Legendary Artifact or Companion.

    Legendary Artifacts and Companions summon with a Power Level between 1 and 30. Tiori can Imbue them to increase their Power Level. The cost to Imbue depends on the Power Level you are increasing to.

    Assemble

    Combine consumables into a Weird Contraption.

    The cost to Assemble a Weird Contraption is:

    Craft

    Forge powerful Equipment using recipes.

    The following Champion Equipment can be Crafted


  • Traits

    Major Traits

    • Constitution – This is how tough you are. Your Health is calculated with this Trait.
    • Dexterity – This determines your turn order in battle.
    • Karma – This determines your Mana Pool size.
    • Strength – This is the power of your attacks. Weapons will use this number to calculate Physical Damage.

    Minor Traits

    • Offensive
      • Critical Chance – This is your chance that you will deal a Critical Hit. Critical Hits ignore Damage Reduction.
      • Critical Damage – This is how much extra damage a Critical Hit will deal.
      • Physical Damage Boost – This is your increase to the Physical Damage you can deal.
      • Focus Damage – This is a boost to your overall damage. It can only be gained by using an Offhand Focus.
      • Area Damage Chance – This is your chance to deal 20% of an attack’s damage to all other enemies.
      • Double Attack Chance – This is your chance that you will attack twice.
      • Damage to Elites – This is your increase to damage done to Elite enemies.
    • Defensive
      • Block Chance – This is your chance to receive half damage.
      • Damage Reduction – This is the amount of damage that you will not take from an incoming Physical attack.
      • Dodge Chance – This is your chance that an attack will not hit you.
      • Shield Reduction – This is a reduction to the overall damage you receive. It can only be gained by using an Offhand Shield.
      • Thorns – This is the amount of damage that you will deal back to an enemy when you are hit by their attack.
    • Health
      • Health Regenerate – This is the amount of Health that you regain per turn.
      • Life Steal – This is the amount of damage dealt that will be returned as Health.
    • Mana
      • Mana Regenerate – This is the amount of Mana that you gain per turn.
      • Revitalize – This is your chance that you will regain the Mana used for an attack or skill.
      • Mana Cost Reduction – This is your reduction to the Mana Cost of attacks and abilities.

    Non-Combat Traits

    • Movement Speed – This is how fast you move through the world and your animation speed.
    • Experience Boost – This is your increase to the Experience you get from battle.
    • Gold Find – This is your increase to the gold you get from each battle.
    • Item Find – This is your increase to your Loot drop rates.