Category: Update

  • Ver. 1.0.8

    Shop update

    • Items in shop that cost crystals now ask for confirmation before a purchase is made.
    • Curios tab has been reworked and no longer shows 2 curios at a time, smaller tabs allow users to view all currently added curios.
    • Uncommon consumables such as the “Metal Detector” now have a new UI menu to allow purchases of 1x, 10x and 50x instead of being purchased 1 at a time.
    • Changed elite icons to use a new yellow color palette.
    • Changed some text on the dungeon selection UI to prevent UI from falling off at high values.
    • Prepping backend for future changes to the loot system.
  • Ver. 1.0.71

    • Fixed inaccurate text for consumables in the shop.
    • Fixed UI issues on some consumables causing the flavor text to fall off the UI.
    • Fixed issues where enemy info panel could be opened when the enemy died.
    • Updated some UI to no longer fall off panels at high values.
    • Updated potion UI to have visual differences for mouse hover and for pressing it.
    • Changed the priority of hiding certain UI to help ensure other features work correctly.
    • Finalized save system changes to ensure all load functions have proper default values and cannot give errors that would freeze/break/crash systems.
  • Ver. 1.0.7

    • Added the new artifact “Pendant of Void” that can provide up to 25 Dexterity per player level along with up to 10% Dodge Chance. (This will replace the “Mask of Taku-Ra” in the shop for a time until an upcoming shop update to improve the curios tab.)
    • Fixed an issue where profile could not calculate legendary artifact stat bonuses.
    • Fixed an issue where beating a dungeon could cause the screen to show the loot reward and return to town menus at the same time.
    • Fixed issues where Astrolabes would not track time progressed correctly while a player was logged in.
    • Added a time tracker while in town to Astrolabes, the tracker is viewed when the cursor hovers over the Astrolabes on the top of the UI.
    • Updated the paragon UI menu so it no longer falls off it’s boundary.
  • Ver. 1.0.61

    • Fixed issues on the main menu where the UI to enter the game would be blocked.
    • Improved UI features to ensure they hide instead of blocking the screen.
    • Changed the sewer boss pathing to prevent scenarios where the player would linger while the boss wandered away.
    • Changed UI orientation of the close game menu on the main menu to be in-front of other UI elements.
    • Updated text on the blacksmith imbue for clarity.
    • Improving backend load systems to prevent scenarios of load errors.
  • Ver. 1.0.6

    • Improved backend systems to have better save file loading.
    • Fixed and issue where the Fishy companion was missing from the wardrobe, any player who owns the companion and is missing the wardrobe item should contact the support email.
    • Fixed various backend errors the could cause issues when the game was processing currency.

    Not quite sure how many bugs/issues were caused by currency processing but I expect issues such as getting stuck after a chest or beating a dungeon should be resolved.

  • Small Push 2

    • Fixed an error where users who had a dungeon lockout bug would be stuck on dungeon level 10.
    • All players will receive a gift in the mail as compensation for the bug.
  • Small Push

    • Updated Steam with a small build change for the following bug
    • Fixed some dungeon issues that could cause players to either be unable to load dungeons or load into dungeons at rank 10 regardless of settings.
  • Ver. 1.0.5

    • Fixed an issue where enemies would prevent the escape dungeon option from working in combat.
    • Fixed an issue where pronouns would always default to They/Them.
    • Fixed some network errors the would force players to load to town without connecting to a server.
    • Adjusted the body layer for armor to no longer be in front of the head.
    • Updated the load screen from main menu to town.
    • Shifted how the profile is read internally, players logging in will automatically shift the profile to read a save file instead of the Playfab inventory.
  • Ver. 1.0.4

    • Added the new companion “Thirsty” to the shop. This companion provides an up to 60% chance to increase your Area Damage Chance by 6% each time you land a single target attack. (Thirsty will be available in shop for a set time before entering a rotation with other companions)
    • Changed the main menu to show the EULA and Privacy Policy.

  • Ver. 1.0.3

    Major backend changes to prevent issues with loot disappearing/multiplying/duplicating.
    Note: This update shifts the way loot is saved, prior to the change all loot was saved on Playfab inventory servers. With the update loot saves to a more stable player save file, players with inventory loot items will have items converted once they login to the save file. This process happens automatically in the background and should not effect gameplay.